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Joystick Magazine 2000 January
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cd joystick no111 janvier 2000.iso
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urbanchaos
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Demo.exe
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data1.cab
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F.SEX
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Text File
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1999-11-12
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16KB
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324 lines
# ============================================================
#
# 3DS MAx2 exporter for Urban Chaos
# Copyright Mucky Foot Productions
# August 98
#
# Written by Mark Zarb-Adami
#
# ============================================================
Version: 3.14
# ============================================================
#
# Triangle mesh : Text06
# Num faces : 96
# Num points : 50
# Num materials : 1
#
# ============================================================
Triangle mesh: Text06
Pivot: ( -44.2827, -0.0000, 51.7672)
Matrix: (1.0000, 0.0000, 0.0000, 0.0000, 0.0000, 1.0000, 0.0000, -1.0000, 0.0000)
Material: DiffuseRGB (0.3142,0.2718,0.1414), Single sided, Filtered alpha, filename qmark.tga (Undefined DIFFUSE properties!)
Vertex: ( 100.9790, 0.0000, 77.3453)
Vertex: ( 102.1173, 0.0000, 75.1671)
Vertex: ( 103.5173, 0.0000, 75.1671)
Vertex: ( 103.5173, 0.0000, 90.2671)
Vertex: ( 102.1173, 0.0000, 90.2671)
Vertex: ( 100.9790, 0.0000, 88.0921)
Vertex: ( 74.7173, 0.0000, 87.4671)
Vertex: ( 74.7173, 0.0000, 101.7671)
Vertex: ( 113.7790, 0.0000, 101.1671)
Vertex: ( 114.9173, 0.0000, 98.9671)
Vertex: ( 116.3173, 0.0000, 98.9671)
Vertex: ( 116.3173, 0.0000, 114.4671)
Vertex: ( 114.9173, 0.0000, 114.4671)
Vertex: ( 113.7782, 0.0000, 112.2703)
Vertex: ( 111.7610, 0.0000, 111.6671)
Vertex: ( 58.8173, 0.0000, 111.6671)
Vertex: ( 58.8173, 0.0000, 110.2671)
Vertex: ( 61.0048, 0.0000, 109.1257)
Vertex: ( 61.0048, -0.0000, 54.3086)
Vertex: ( 58.8173, -0.0000, 53.1672)
Vertex: ( 58.8173, -0.0000, 51.7672)
Vertex: ( 77.5173, -0.0000, 51.7672)
Vertex: ( 77.5173, -0.0000, 53.1672)
Vertex: ( 75.3517, -0.0000, 54.2867)
Vertex: ( 74.7173, 0.0000, 77.9671)
Vertex: ( 100.9790, -5.0000, 77.3453)
Vertex: ( 102.1173, -5.0000, 75.1671)
Vertex: ( 103.5173, -5.0000, 75.1671)
Vertex: ( 103.5173, -5.0000, 90.2671)
Vertex: ( 102.1173, -5.0000, 90.2671)
Vertex: ( 100.9790, -5.0000, 88.0921)
Vertex: ( 74.7173, -5.0000, 87.4671)
Vertex: ( 74.7173, -5.0000, 101.7671)
Vertex: ( 113.7790, -5.0000, 101.1671)
Vertex: ( 114.9173, -5.0000, 98.9671)
Vertex: ( 116.3173, -5.0000, 98.9671)
Vertex: ( 116.3173, -5.0000, 114.4671)
Vertex: ( 114.9173, -5.0000, 114.4671)
Vertex: ( 113.7782, -5.0000, 112.2703)
Vertex: ( 111.7610, -5.0000, 111.6671)
Vertex: ( 58.8173, -5.0000, 111.6671)
Vertex: ( 58.8173, -5.0000, 110.2671)
Vertex: ( 61.0048, -5.0000, 109.1257)
Vertex: ( 61.0048, -5.0000, 54.3086)
Vertex: ( 58.8173, -5.0000, 53.1672)
Vertex: ( 58.8173, -5.0000, 51.7672)
Vertex: ( 77.5173, -5.0000, 51.7672)
Vertex: ( 77.5173, -5.0000, 53.1672)
Vertex: ( 75.3517, -5.0000, 54.2867)
Vertex: ( 74.7173, -5.0000, 77.9671)
# No UV mapping.
# Creating dummy UV coordinates
Texture Vertex: (0.0000, 0.0000)
Texture Vertex: (0.0000, 1.0000)
Texture Vertex: (1.0000, 0.0000)
Texture Vertex: (1.0000, 1.0000)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 26, 1) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 25, 26) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 27, 2) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 26, 27) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 28, 3) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 27, 28) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 29, 4) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 28, 29) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 30, 5) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 29, 30) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 31, 6) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 30, 31) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 32, 7) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 31, 32) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 33, 8) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 32, 33) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 34, 9) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 33, 34) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 35, 10) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 34, 35) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 36, 11) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 35, 36) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 37, 12) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 36, 37) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 38, 13) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 37, 38) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 13, 39, 14) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 13, 38, 39) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 14, 40, 15) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 14, 39, 40) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 15, 41, 16) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 15, 40, 41) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 16, 42, 17) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 16, 41, 42) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 17, 43, 18) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 17, 42, 43) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 18, 44, 19) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 18, 43, 44) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 19, 45, 20) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 19, 44, 45) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 20, 46, 21) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 20, 45, 46) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 21, 47, 22) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 21, 46, 47) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 22, 48, 23) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 22, 47, 48) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 23, 49, 24) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 23, 48, 49) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 24, 25, 0) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 24, 49, 25) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 20, 21, 22) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 20, 22, 23) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 19, 20, 23) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 18, 19, 23) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 17, 18, 23) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 17, 23, 24) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 14, 15, 16) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 14, 16, 17) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 10, 11, 12) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 10, 12, 13) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 9, 10, 13) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 9, 13) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 13, 14) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 14, 17) uv ( 0, 3, 2) edge (0, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 7, 8, 17) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 2, 3, 4) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 2, 4, 5) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 1, 2, 5) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 0, 1, 5) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 24, 0, 5) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 24, 5, 6) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 17, 24, 6) uv ( 0, 3, 2) edge (0, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 17, 6, 7) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 45, 47, 46) uv ( 0, 2, 1) edge (0, 1, 1)
Face: Material 0 xyz ( 45, 48, 47) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 44, 48, 45) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 43, 48, 44) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 42, 48, 43) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 42, 49, 48) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 39, 41, 40) uv ( 0, 2, 1) edge (0, 1, 1)
Face: Material 0 xyz ( 39, 42, 41) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 35, 37, 36) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 35, 38, 37) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 34, 38, 35) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 33, 38, 34) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 33, 39, 38) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 33, 42, 39) uv ( 0, 2, 1) edge (0, 0, 0)
Face: Material 0 xyz ( 32, 42, 33) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 27, 29, 28) uv ( 0, 2, 1) edge (0, 1, 1)
Face: Material 0 xyz ( 27, 30, 29) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 26, 30, 27) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 25, 30, 26) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 49, 30, 25) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 49, 31, 30) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 42, 31, 49) uv ( 0, 3, 2) edge (0, 0, 0)
Face: Material 0 xyz ( 42, 32, 31) uv ( 0, 2, 1) edge (0, 1, 0)